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FVE_PlayerStats and FVE_StarLeafView

Saving and Loading Saving Templates

The PlayerStats are the first major branch-off point of the saving types, as the things the playe...

Updated 1 month ago by SkrubLord

FVE_BaseSaveStats

Saving and Loading Saving Templates

The base struct type that makes up all of the saving structs. It holds the transform (location, r...

Updated 1 month ago by SkrubLord

void SaveData() and TInstancedStruct<FNPCSoul> MakeDataForManagerSubsystem()

NPC Logics APooledCharacter

SaveData() is an interface function from the ISaveable interface. It is used by the SavingSubsyst...

Updated 1 month ago by SkrubLord

void Initialise(int64 characterSoul, int32 DefinitionDataID, EVE_ObjectType NPCType)

NPC Logics APooledCharacter

Initialise is a Blueprint Native function that can be called and defined by blueprint children. A...

Updated 1 month ago by SkrubLord

void ClearDataInBP()

NPC Logics APooledCharacter

ClearDataInBP() is a Blueprint Implementable Event that clears all data that the pooled APooledCh...

Updated 1 month ago by SkrubLord

void BeginUsed() and void EndUsed()

NPC Logics APooledCharacter

BeginUsed() registers the APooledCharacter instance to all subsystems that need to know what obje...

Updated 1 month ago by SkrubLord

void SetUsed(bool bUsed)

NPC Logics APooledCharacter

SetUsed tells the APooledCharacter instance whether or not it is being used. If the instance is p...

Updated 1 month ago by SkrubLord

Important Variables to Know

NPC Logics APooledCharacter

This isn't all of the variables that are present but are some that are very important to the APoo...

Updated 1 month ago by SkrubLord

Pinata Rigging Guide (WIP)

Rigging Piñatas

In this guide, we’ll cover the parts pinata armatures need to be animation-friendly and engine-re...

Updated 3 months ago by Deri

Texturing Guide

Modelling and Texturing Piñatas

Very Important - Piñata Colour Textures Must be Made With Completely Sharp Edges   Unwraping U...

Updated 3 months ago by Inventoraus Rex

Modelling Guide

Modelling and Texturing Piñatas

Pose The piñata must be modelled in the most neutral pose possible. This is to ensure that the m...

Updated 3 months ago by Inventoraus Rex

Things You Must do For All 3D Models

Modelling and Texturing

Set unit scale to .01 Meters (for proper unreal importing) All models must have -Y as its forwar...

Updated 3 months ago by Inventoraus Rex

Basics of Animations (For Beginners)

Animation

Updated 3 months ago by Inventoraus Rex

Using the Cheat Menu

Debug Tools Cheat Menu (Unpackaged Builds Only)

Press ` (AKA back tick or grave key) to bring up the Unreal Console. Type "Cheat" into the con...

Updated 4 months ago by Inventoraus Rex

List of Console Commands

Debug Tools

/coins This command alters the amount of coin the player has in their "wallet". Add Coins /coi...

Updated 4 months ago by Inventoraus Rex

Dragonache Island Natives

Companions Dragonache Island Natives

The native inhabitants of Dragonache Island. They are incredibly reclusive due to bad experiences...

Updated 4 months ago by Inventoraus Rex

Grant

Companions Grant

Character Profile Grant is a native of Dragonache Island. Unlike the other natives who have lost...

Updated 4 months ago by Inventoraus Rex

Pester Storybook Notes

Villains Professor Pester

Chapter 1 This is Piñata Island. It's the most incredible place in the world, where living piñat...

Updated 4 months ago by Inventoraus Rex

Storkos Storybook Notes

Companions Storkos

Chapter 5 In the old days, I was an expert romance dancer. Mother was caught by surprise and my ...

Updated 4 months ago by Inventoraus Rex

Seedos Storybook Notes

Companions Seedos

Chapter 6 Piñata Central had a regular supply of common piñata types but my garden was the only ...

Updated 4 months ago by Inventoraus Rex