Things You Must do For All 3D Models
Set unit scale to .01 Meters (for proper unreal importing)

All models must have -Y as its forward axis
Name all objects (RTP_ObjectName)
Name all materials (RTP_ObjectName_MaterialName)
Pack the .blend file with any textures used, if textures where used
Apply all transforms
There are exceptions to this rule, do not apply the location transform to:
- Piñata Eyes
- Broken Meshes
- Tree/Bush Fertilised Branches
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