# Things You Must do For All 3D Models

#### Set unit scale to .01 Meters (for proper unreal importing)

#### ![](https://lh7-rt.googleusercontent.com/slidesz/AGV_vUeWtHCbeWwB_R_49LSpZsu8ZlkMd4aDmRgstbfVPToGd54DtRjRSo2mpQT0R4zsHVCuqBAeqwK0XViE4aITxKjWc55Fh0wgbaHsghDNptD9tfWqvFtEMfdxP_eJ7516RDy5UslpNfD95DUESBI9DBNgcJWKuETC=s2048?key=7dVHNuifdPxzepThawyt6g)  
All models must have -Y as its forward axis

#### Name all objects (RTP\_ObjectName)  


#### Name all materials (RTP\_ObjectName\_MaterialName)

#### Pack the .blend file with any textures used, if textures where used  


#### Apply all transforms

There are exceptions to this rule, do not apply the location transform to:

- Piñata Eyes
- Broken Meshes
- Tree/Bush Fertilised Branches

#### Apply all modifiers, except the Armature modifier

#### The origin point is at the base of the model and at the world origin

#### It is important that models are game ready. This means the topology should be made up of only triangles and quads. There should also be a reasonable balance between geometry and the level of detail.