Recently Updated Pages
Level Display Widget
VE_LevelDisplay
Clock Experience
The clock experience display is fairly simple, it gets updated with a event dispatcher on the A...
Add Experience Debug Key
The player has a debug key for giving yourself a xp point when you press "-"
Playing Exp and Levelup sounds
On begin play the player binds to the events on the Award Subsystem and plays the sounds when c...
SetUsed
SetUsed tells the APooledCharacter instance whether or not it is being used. If the instance is p...
Initialise (yes, we know it's misspelled here)
At this level the initialize function is a lightweight function; all it does is sets the value of...
Important Variables to Know
This isn' all of the variables that are present but are some that are very important to the APool...
Plant Definition Data
The Plant experience is fairly straightforward the player has to fully grow a plant to get the ...
Tree Definition Data
Grown Experience is multiplied by 4 for trees Fertilizer 3 is Grown Experience divided by 2 Fer...
Animal Definition Data
When you set the Animal Level it will automatically update the experience each task will give y...
Dastardos OG Story Notes
Chapter 2 My name is Jardiniero (you've probably heard of me and if you haven't then you should ...
Mother OG Story Notes
Mother was a brilliant captain. All her years at sea had made her able to navigate by the stars a...
Limited gardens, how they work, and why do we need them?
What are Limited Gardens? Limited gardens are like little gardens with one in each trap area, bu...
New Dragonache Mechanics
Limited gardens now offer the exciting opportunity to place a Mine within their boundaries. When ...
Afig
Animal: Aphid Food: Fig Journal Entry: Appear Text: Congratulations! You've gotten an Afig to a...