Recently Updated Pages
Editor Tool
I have updated the garden save manager but due to how the ini files work you need to play in stan...
Time of Day Dispatcher
The previous time manager kept track of a enum for the time of day, this converts the Day Progr...
Hourly Time Dispatcher
The EventManagerBP has this on its tick, Its not ideal but it works for now and can be replaced...
Project Settings
The subsystem is highly customizable, you can set how many days per month there is along with h...
Subsystem functions
The Calendar subsystem has a few functions that can be accessed from anywhere, The most importa...
Clock Gradient
The clock gradient is controlled by a shader, the NightShader Mask output outputs 0 if its day,...
Clock hands
Within RTP_Clock on the tick we just get the day progress 0-1 and convert it to minutes and hou...
Adding/Checking Awards
Adding Experience
The add experience function adds experience to the pending experience variable, the tick th...
Blueprint functions
Simple Level check while adding entry's to the shop
This is located in the function "M_LoadCatalog" inside of "ShopWheelController" (Rather then ge...
Level Display Widget
VE_LevelDisplay
Clock Experience
The clock experience display is fairly simple, it gets updated with a event dispatcher on the A...
Add Experience Debug Key
The player has a debug key for giving yourself a xp point when you press "-"
Playing Exp and Levelup sounds
On begin play the player binds to the events on the Award Subsystem and plays the sounds when c...
Important Variables to Know
This isn' all of the variables that are present but are some that are very important to the APool...
Initialise (yes, we know it's misspelled here)
At this level the initialize function is a lightweight function; all it does is sets the value of...
SetUsed
SetUsed tells the APooledCharacter instance whether or not it is being used. If the instance is p...
Plant Definition Data
The Plant experience is fairly straightforward the player has to fully grow a plant to get the ...
Tree Definition Data
Grown Experience is multiplied by 4 for trees Fertilizer 3 is Grown Experience divided by 2 Fer...