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Using the Cheat Menu

Debug Tools Cheat Menu (Unpackaged Builds Only)

Press ` (AKA back tick or grave key) to bring up the Unreal Console. Type "Cheat" into the con...

Updated 2 weeks ago by Inventoraus Rex

List of Console Commands

Debug Tools

/coins This command alters the amount of coin the player has in their "wallet". Add Coins /coi...

Updated 2 weeks ago by Inventoraus Rex

Dragonache Island Natives

Companions Dragonache Island Natives

The native inhabitants of Dragonache Island. They are incredibly reclusive due to bad experiences...

Updated 3 weeks ago by Inventoraus Rex

Grant

Companions Grant

Character Profile Grant is a native of Dragonache Island. Unlike the other natives who have lost...

Updated 3 weeks ago by Inventoraus Rex

Pester Storybook Notes

Villains Professor Pester

Chapter 1 This is Piñata Island. It's the most incredible place in the world, where living piñat...

Updated 3 weeks ago by Inventoraus Rex

Storkos Storybook Notes

Companions Storkos

Chapter 5 In the old days, I was an expert romance dancer. Mother was caught by surprise and my ...

Updated 3 weeks ago by Inventoraus Rex

Seedos Storybook Notes

Companions Seedos

Chapter 6 Piñata Central had a regular supply of common piñata types but my garden was the only ...

Updated 3 weeks ago by Inventoraus Rex

Leafos Storybook Notes

Companions Leafos

Chapter 4 It was a good job that Stardos was such a natural gardener (like his dad) because our ...

Updated 3 weeks ago by Inventoraus Rex

VP Storybook

Companions Jardiniero

Storybook From Viva Piñata This is Jardinero's recollection of the story leading up to the playe...

Updated 3 weeks ago by Inventoraus Rex

Editor Tool

Calendar/Time Keeping

I have updated the garden save manager but due to how the ini files work you need to play in stan...

Updated 3 months ago by RTP Admin

Time of Day Dispatcher

Calendar/Time Keeping Backwards Compatibility (Event Manager BP)

The previous time manager kept track of a enum for the time of day, this converts the Day Progr...

Updated 3 months ago by RTP Admin

Hourly Time Dispatcher

Calendar/Time Keeping Backwards Compatibility (Event Manager BP)

The EventManagerBP has this on its tick, Its not ideal but it works for now and can be replaced...

Updated 3 months ago by RTP Admin

Project Settings

Calendar/Time Keeping Calendar Subsystem

The subsystem is highly customizable, you can set how many days per month there is along with h...

Updated 3 months ago by RTP Admin

Subsystem functions

Calendar/Time Keeping Calendar Subsystem

The Calendar subsystem has a few functions that can be accessed from anywhere, The most importa...

Updated 3 months ago by RTP Admin

Clock Gradient

Calendar/Time Keeping Clock UI

The clock gradient is controlled by a shader, the NightShader Mask output outputs 0 if its day,...

Updated 3 months ago by RTP Admin

Clock hands

Calendar/Time Keeping Clock UI

Within RTP_Clock on the tick we just get the day progress 0-1 and convert it to minutes and hou...

Updated 3 months ago by RTP Admin

Adding/Checking Awards

Experience System Award Subsytem

Updated 3 months ago by RTP Admin

Adding Experience

Experience System Award Subsytem

The add experience function adds experience to the pending experience variable, the tick th...

Updated 3 months ago by RTP Admin

Blueprint functions

Experience System Award Subsytem

Updated 3 months ago by RTP Admin

Simple Level check while adding entry's to the shop

Experience System Shop Items and Categorys

This is located in the function "M_LoadCatalog" inside of "ShopWheelController" (Rather then ge...

Updated 3 months ago by RTP Admin