Recently Updated Pages
Using the Cheat Menu
Press ` (AKA back tick or grave key) to bring up the Unreal Console. Type "Cheat" into the con...
List of Console Commands
/coins This command alters the amount of coin the player has in their "wallet". Add Coins /coi...
Dragonache Island Natives
The native inhabitants of Dragonache Island. They are incredibly reclusive due to bad experiences...
Grant
Character Profile Grant is a native of Dragonache Island. Unlike the other natives who have lost...
Pester Storybook Notes
Chapter 1 This is Piñata Island. It's the most incredible place in the world, where living piñat...
Storkos Storybook Notes
Chapter 5 In the old days, I was an expert romance dancer. Mother was caught by surprise and my ...
Seedos Storybook Notes
Chapter 6 Piñata Central had a regular supply of common piñata types but my garden was the only ...
Leafos Storybook Notes
Chapter 4 It was a good job that Stardos was such a natural gardener (like his dad) because our ...
VP Storybook
Storybook From Viva Piñata This is Jardinero's recollection of the story leading up to the playe...
Editor Tool
I have updated the garden save manager but due to how the ini files work you need to play in stan...
Time of Day Dispatcher
The previous time manager kept track of a enum for the time of day, this converts the Day Progr...
Hourly Time Dispatcher
The EventManagerBP has this on its tick, Its not ideal but it works for now and can be replaced...
Project Settings
The subsystem is highly customizable, you can set how many days per month there is along with h...
Subsystem functions
The Calendar subsystem has a few functions that can be accessed from anywhere, The most importa...
Clock Gradient
The clock gradient is controlled by a shader, the NightShader Mask output outputs 0 if its day,...
Clock hands
Within RTP_Clock on the tick we just get the day progress 0-1 and convert it to minutes and hou...
Adding/Checking Awards
Adding Experience
The add experience function adds experience to the pending experience variable, the tick th...
Blueprint functions
Simple Level check while adding entry's to the shop
This is located in the function "M_LoadCatalog" inside of "ShopWheelController" (Rather then ge...