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Leafos Storybook Notes

Companions Leafos

Chapter 4 It was a good job that Stardos was such a natural gardener (like his dad) because our little family soon had a new member. Our second child, Leafos, was born during Mother's shore leave. Mother had to go back to sea very soon after Leafos was born. ...

Seedos Storybook Notes

Companions Seedos

Chapter 6 Piñata Central had a regular supply of common piñata types but my garden was the only place to get the really unusual piñata. I worked in the garden with my family, Mother visited as often as she could. Everything was close to perfect and then my yo...

Storkos Storybook Notes

Companions Storkos

Chapter 5 In the old days, I was an expert romance dancer. Mother was caught by surprise and my second daughter was born at sea. Mother named her after the migrating Storks that followed the ship. Little Storkos spent all her early years on the ships with Mot...

Pester Storybook Notes

Villains Professor Pester

Chapter 1 This is Piñata Island. It's the most incredible place in the world, where living piñata roam wild. In the middle of the island is Piñata Central. It's the place where piñata packed with candy go so they can be sent to parties all over the world. Aro...

Dragonache Island Natives

Companions Dragonache Island Natives

The native inhabitants of Dragonache Island. They are incredibly reclusive due to bad experiences with outsiders in the past, to the point where one could visit and even live on the island the without knowing that they were there. 

List of Console Commands

Debug Tools

/coins This command alters the amount of coin the player has in their "wallet". Add Coins /coins add <int1> Adds <int1> coins to the player's wallet. Remove Coins /coins remove <int1> Removes <int1> coins from the player's wallet. Set Number of Coins ...

Using the Cheat Menu

Debug Tools Cheat Menu (Unpackaged Builds Only)

Press ` (AKA back tick or grave key) to bring up the Unreal Console. Type "Cheat" into the console. A window in the top left hand side of the screen will appear, you can drag and resize this window.

Basics of Animations (For Beginners)

Animation

Things You Must do For All 3D Models

Modelling and Texturing

Set unit scale to .01 Meters (for proper unreal importing) All models must have -Y as its forward axis Name all objects (RTP_ObjectName) Name all materials (RTP_ObjectName_MaterialName) Pack the .blend file with any textures used, if textures where used A...

Modelling Guide

Modelling and Texturing Piñatas

Pose The piñata must be modelled in the most neutral pose possible. This is to ensure that the mesh deforms properly when we come to rigging and animating it. This means a straight spine, straight legs, a straight tail, straight ears, etc. Please ask if you a...

Texturing Guide

Modelling and Texturing Piñatas

Very Important - Piñata Colour Textures Must be Made With Completely Sharp Edges   Unwraping Under Object Data Properties, create two UV maps for the color map and fur direction. Name them “UVColor” and “UVFur.”  Next, download the Shell Fur Tool for Blend...

Pinata Rigging Guide (WIP)

Rigging Piñatas

In this guide, we’ll cover the parts pinata armatures need to be animation-friendly and engine-ready. We will list the necessary (and optional) parts of an armature, explain their purposes, and show you how to apply them to your rig. THIS IS STILL A WIP, SO S...