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Seed packet
Gameplay Difficultys
Experience System
Information on how the level up and experience for the player is implemented into the project.
NPC Logics
The logic pertaining to the initialization, behaviors, and maintenance of NPC characters (pinatas, helpers, etc.)
Calendar/Time Keeping
Classes that reference time
Gatherling
Weedling
Watchling
Diggerling
Leafos
Jardiniero
Seedos
The Mother
Grant
DJ Cinnamon Spice
Professor Pester
Pollution Girl
Ruffins
Dastardos
Super Sour Pinata
Peaceful
Easy
Normal/Medium
Hard
UI
How the UI gets and displays Levels/Experience
Mossy Forest
Bioluminescence
Bone Yard
Ship Reck
Wasteland
Brine lake
Volcanic vent
Lake
Normal River
Bubble River
Mangrove
Lagoon
Normal River 2.0
Grass Packet
New Dragonache Mechanics
Limited gardens now offer the exciting opportunity to place a Mine within their boundaries. When an egg emerges from a Mine located in these gardens, it will evolve into one of the unique Dragon forms based on the Mine's location—excluding sour Players will...
Mother OG Story Notes
Mother was a brilliant captain. All her years at sea had made her able to navigate by the stars and read signs of the coming weather. She followed the course marked on the tatty little map until we found the island. As we approached Mother noticed the tell tal...
Dastardos OG Story Notes
Chapter 2 My name is Jardiniero (you've probably heard of me and if you haven't then you should have). I am the best gardener on Piñata Island, even after all this time there's no one as good as I was. The land that you are messing about with used to be my ga...
Clock Experience
The clock experience display is fairly simple, it gets updated with a event dispatcher on the Award Subsystem. The function above can be found in RTP_ClockPettel. (This has slightly changed, its the same but it plays animations)
Level Display Widget
VE_LevelDisplay
Simple Level check while adding entry's to the shop
This is located in the function "M_LoadCatalog" inside of "ShopWheelController" (Rather then getting the level from the player it now gets it from the Award Subsystem)