Experience System
Information on how the level up and experience for the player is implemented into the project.
UI
How the UI gets and displays Levels/Experience
Cursor Player
How the player works with and stores the Levels/Experience
Shop Items and Categorys
How shop wheel knows to display items based on Level
DataAssets
Where are the Experience parameters stored?
Animal Definition Data
When you set the Animal Level it will automatically update the experience each task will give y...
Plant Definition Data
The Plant experience is fairly straightforward the player has to fully grow a plant to get the ...
Tree Definition Data
Grown Experience is multiplied by 4 for trees Fertilizer 3 is Grown Experience divided by 2 Fer...
Award Subsytem
The controller for the experience and levelups, also has award storage