Skip to main content
Things You Must do For All 3D Models
Set unit scale to .01 Meters (for proper unreal importing)

All models must have -Y as its forward axis
Name all objects (RTP_ObjectName)
Name all materials (RTP_ObjectName_MaterialName)
Pack the .blend file with any textures used, if textures where used
The origin point is at the base of the model and at the world origin
It is important that models are game ready. This means the topology should be made up of only triangles and quads. There should also be a reasonable balance between geometry and the level of detail.