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Modelling Guide

Pose

The piñata must be modelled in the most neutral pose possible. This is to ensure that the mesh deforms properly when we come to rigging and animating it. This means a straight spine, straight legs, a straight tail, straight ears, etc. Please ask if you are unsure.

Topology

For piñatas the topology also needs to animate well, as you can see in the above image of the slug, the edge loops of the piñata need to oriented perpendicularly to the direction the model is expected to flex. You can also see that at the points that are expected to deform the most there is extra geometry to help facilitate it.