FVE_BaseSaveStats

The base struct type that makes up all of the saving structs. It holds the transform (location, rotation, and scale), Gameplay Tags (labels for portraying easily accessible identifying information), and the class type of the object being saved.

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Revision #1
Created 7 August 2025 18:35:39 by SkrubLord
Updated 7 August 2025 18:42:18 by SkrubLord