# void SetUsed(bool bUsed)

SetUsed tells the APooledCharacter instance whether or not it is being used. If the instance is part of a pool, it enables/disables the ActorTick, collision, and visibility, then either begins or ends using the APooledCharacter (more on that later). If the APooledCharacter is NOT part of a pool, then it either begins using the instance or destroys it.

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/Td0image.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/Td0image.png)