void SetUsed(bool bUsed)

SetUsed tells the APooledCharacter instance whether or not it is being used. If the instance is part of a pool, it enables/disables the ActorTick, collision, and visibility, then either begins or ends using the APooledCharacter (more on that later). If the APooledCharacter is NOT part of a pool, then it either begins using the instance or destroys it. 

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Revision #2
Created 1 February 2025 05:43:29 by SkrubLord
Updated 6 August 2025 19:08:25 by SkrubLord