# DataAssets

Where are the Experience parameters stored?

# Animal Definition Data

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/image.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/image.png)

When you set the Animal Level it will automatically update the experience each task will give you expect variants, variants remain 4 experience no matter the level of the pinata.

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/1J5image.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/1J5image.png)

The values per level can be found in the C++ as arrays, they are 1 indexed so the first element is level one

These values I set are from Ici's research of the values in TIP but will likely need to be adjusted overtime for RTP

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/dBLimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/dBLimage.png)

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/4KHimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/4KHimage.png)

Heres an example of setting the level to 4, I didnt adjust the lower values they automatically got updated. However after setting the level you can adjust the lower values freely

# Plant Definition Data

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/xlKimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/xlKimage.png)

The Plant experience is fairly straightforward the player has to fully grow a plant to get the growth experience and the fertilize experience is equal to the growth experience. But do note that the plants have to be fertilized 3 times to get the experience for fertilizing.

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/tebimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/tebimage.png)

The Grown Experience is all that needs to be changed, the fertilization experience is automatically calculated from the grown experience. These values where also studied by Ici from TIP

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/trnimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/trnimage.png)

The tree data asset has special calculations for the Growth experience and fertilization experience, but in short it goes as follows:

Grown Experience is multiplied by 4 for trees

Fertilizer 3 is Grown Experience divided by 2

Fertilizer 2 is Fertilizer 3 divided by 2

Fertilizer 1 is Fertilizer 2 divided by 2 unless Fertilizer 2 is two in which case Fertilizer 1 is 2

# Tree Definition Data

Grown Experience is multiplied by 4 for trees

Fertilizer 3 is Grown Experience divided by 2

Fertilizer 2 is Fertilizer 3 divided by 2

Fertilizer 1 is Fertilizer 2 divided by 2 unless Fertilizer 2 is two in which case Fertilizer 1 is 2

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/MN9image.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/MN9image.png)

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/2vXimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/2vXimage.png)