DataAssets
Where are the Experience parameters stored?
Animal Definition Data
When you set the Animal Level it will automatically update the experience each task will give you expect variants, variants remain 4 experience no matter the level of the pinata.
The values per level can be found in the C++ as arrays, they are 1 indexed so the first element is level one
These values I set are from Ici's research of the values in TIP but will likely need to be adjusted overtime for RTP
Heres an example of setting the level to 4, I didnt adjust the lower values they automatically got updated. However after setting the level you can adjust the lower values freely
Plant Definition Data
The Plant experience is fairly straightforward the player has to fully grow a plant to get the growth experience and the fertilize experience is equal to the growth experience. But do note that the plants have to be fertilized 3 times to get the experience for fertilizing.
The Grown Experience is all that needs to be changed, the fertilization experience is automatically calculated from the grown experience. These values where also studied by Ici from TIP
The tree data asset has special calculations for the Growth experience and fertilization experience, but in short it goes as follows:
Grown Experience is multiplied by 4 for trees
Fertilizer 3 is Grown Experience divided by 2
Fertilizer 2 is Fertilizer 3 divided by 2
Fertilizer 1 is Fertilizer 2 divided by 2 unless Fertilizer 2 is two in which case Fertilizer 1 is 2
Tree Definition Data
Grown Experience is multiplied by 4 for trees
Fertilizer 3 is Grown Experience divided by 2
Fertilizer 2 is Fertilizer 3 divided by 2
Fertilizer 1 is Fertilizer 2 divided by 2 unless Fertilizer 2 is two in which case Fertilizer 1 is 2