# Award Subsytem

The controller for the experience and levelups, also has award storage

# Blueprint functions

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/lugimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/lugimage.png)

# Adding Experience

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/c9Dimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/c9Dimage.png)

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/HA4image.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/HA4image.png)

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/JfYimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/JfYimage.png)

The add experience function adds experience to the pending experience variable, the tick then moves one point at a time to the experience variable leveling up along the way, every 12 the clock will need to reset

# Adding/Checking Awards

[![image.png](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/scaled-1680-/a4nimage.png)](https://docs.returnofparadise.com/uploads/images/gallery/2025-02/a4nimage.png)